Riverology mathematical wave Real-Time

GTX 1080 Ti ( Real-Time (120FPS) performance is achieved on desktop computers and video game consoles)

River Progress

Follow us on youtube to see future progress

In progress

All scenes are included

Enter the Oceanology community and request your complete documentation
Oceanology community

Current Version 2.1.0


Gerstner wave
Game Ready
Landscape paint layers
Swimming system
Underwater sound system
Automatic Distance field water flow map
LOD system the river surface
The river can be deformed
waterfall generator
Terrain deformation (no need to edit layers)
Spline based sound system
Includes sound effects
Includes character
include Billboards
Compatible with UE5
Flow-Based Buoyancy
Advanced wave modifier
Subsurface scattering
New distance field mask
Advanced details selector
God Rays
Foam Generator
Procedural foam for great heights
Advanced refraction
Advanced normals system
Fog adapted to the state of light
You can make a lake
Scanned trees
Scanned Rocks
Multiple environments
All assets are ready for open-world games

Code Modules:

Actor Riverology
BP Riverology
Number of Blueprints: 5

Number of C++ Classes: 3

Supported Development Platforms: Windows – Mac

Presentation document: Documentation

For Support & Tutorials & Documentation & Suggestions please visit Discord.

Example Project: Plugin

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CGGO » UE5河流插件-Riverology2.0